Archive for the 'Tricks' Category

A Trick to Render Outlined Text

Sunday, February 11th, 2007

In the last few years I found myself in need to render a font outlined to increase readability or to comply with UI requirements.
In both cases I had a non-outlined font, I had no choice of picking a different one, and I had to render it outlined.

To give you example, I had to render a font like this:

fontnormal.jpg

Outlined, like this:

fontoutlined.jpg

If you are not too concerned about rendering speed (in my case, it wasn’t an issue), the trick I used to accomplish this is astonishingly simple, and very effective. You just need to render the font 5 times in different positions; 4 times with the color of the outline, and one time with the color of the body of the text.

Assuming that you want the body of the text starting at position (x,y) on the screen, the algorithm is:

A) Select the outline color.
1) Draw the text at (x+1,y)
2) Draw the text at (x-1,y)
3) Draw the text at (x,y+1)
4) Draw the text at (x,y-1)
B) Select the font body color
5) Draw the text at (x,y)

Here is an example of the results you get after each draw, numbered as in the above steps. In the example the color of the outline is BLACK, and the color of the body of the text is RED. I also added a background with a color similar to color of the body of the text, to show how outlining can increase readability in cases where you don’t know what the color of the background is (like in cases where the background could be any image).

fontdemo1.jpg

To make it even clearer for you I did the same thing but this time I rendered the body of the text in gray after each steps 1,2,3 and 4. This way it becomes very clear how the outline is constructed, with each draw, around the body of the text:

fontdemo2.jpg

In Java, a very simple example of a method that does exactly what described looks like:

public void drawTextOutlined(Graphics g,
                            String text,
                            int x, int y,
                            Color cOutline,
                            Color cBody) {
   g.setColor(cOutline);
   g.drawString(text, x+1, y);
   g.drawString(text, x-1, y);
   g.drawString(text, x, y+1);
   g.drawString(text, x, y-1);
   g.setColor(cBody);
   g.drawString(text, x, y);
}

Variations:

This method of outlining can be used with pretty much anything that you can render in a given color; it doesn’t have to be only text. In some cases it can even be expanded to images. It’s somewhat of a long story, but if anybody cares I can post about that as well.

There are also many variations based on the same concept. For example you can draw the outline rendering the text in the outline color at positions (x+1,y+1) (x+1,y-1) (x-1,y+1) (x-1,y-1) with similar results. You can also try drawing the outline with only two renderings of the text in the outline color, at positions (x+1,y+1) (x-1,y-1) or (x-1,y-1) (x+1,y+1), saving two text renderings and obtaining OK results in most cases.

I prefer the variations presented here, which gave me the best results in the situations I had, but feel free to experiment. There are cases where different variations might give you better results.

Hope you’ll find this helpful.

A Turtle and a Rabbit to Find Loops in Linked Lists

Sunday, February 4th, 2007

One of the challenges that from time to time you may find is a program that has to deal with a linked list having a loop.

While this is not a very common situation, it can happen, desired or not, as result of a bug, the particular usage of the linked list in the program or corrupted data.

A classic example of such situation caused maliciously by viruses, is the case of directory loops in the old DOS. As in many other OSs, in DOS directories where nodes of a tree; each node, or directory, had a pointer to each of its sub-directories. A single path such as “C:\a\b\c\d\e” could be seen as a linked list a->b->c->d->e. This is not uncommon, but one thing was particularly bad in DOS 3.1. Nothing in the system was able to deal with directory loops, no even the most advanced utilities.

If you took a disk editor and connected a directory, say “e”, with anything on an upper level, say “b”, you’d cause serious issues. No utility at the time was able to catch such an issue, which was guaranteed to crash any directory crawling program, including CHKDSK. You could keep re-entering the loop ending up with a path like “C:\a\b\c\d\e\b\c\d\e\b\c\d\e”. Some old viruses took advantage of this weakness to create all sort of troubles.

Anyhow, how do you write an algorithm to find out if a list has a loop? Usually people tend to go for a solution like traversing the list, marking each node as they go and, if they found an already marked node, than there is a loop. That solution works, but once you are done you have to clear that mark on all the marked nodes. In some cases this might not be desirable or even possible.

I’d like to present a small cleaver algorithm that detects loops in a list without having to alter the list in any way. I like to call this algorithm “The Rabbit and The Turtle Algorithm”, but I wonder if it has another name (does it?)

The idea is simple: you use two runners (pointers) to traverse the list. One moves one step at the time (turtle), and one moves two steps at the time (rabbit). The two keep running until the rabbit finds the end of the list, or until the rabbit passes the turtle. If the rabbit arrives at the end of the list, there is obviously no loop. If the rabbit passes the turtle, than there is a loop.

Simple, isn’t it? Here a simple implementation in Java:

// ListNode is the type of a node.
// head is a ListNode, head of the list.
// If node is of type ListNode, node.next is
// the pointer to the next element in the list.

01: public boolean hasLoop() {
02:
03:    if ((head == null) ||
04:        (head.next == null)) return false;
05:
06:    ListNode lnT = head;        // Turtle
07:    ListNode lnR = head.next; // Rabbit
08:
09:    while ( true ) {
10:       if ( lnT == lnR )
               return true;
11:       if ( (lnR = lnR.next) == null )
               return false;
12:       lnT = lnT.next;
13:       if ( lnT == lnR )
               return true;
14:       if ( (lnR = lnR.next) == null )
               return false;
15:    }
16 }

Lines 03-04 deal with the cases of (1) an empty list and (2) a list with only one node. In either case there is no loop for sure.
Lines 06-07: talk about injustice! The rabbit starts in front of the turtle already.
Line 10: checks if the rabbit encountered the turtle. If it did, we found a loop.
Line 11: Moves the rabbit forward one step. If the rabbit reached the end of the list, no loop exists.
Line 12: Moves the turtle forward.
Line 13: If the rabbit found the turtle, we have a loop!
Line 14: Moves the rabbit an extra step forward. If the rabbit reached the end of the list, no loop exists.
Line 09: Repeats until one of the conditions above is satisfied.

Hope this is useful.

Is Swap Without Temporary a Good Idea?

Wednesday, January 31st, 2007

The classic way of swapping to variables uses a temporary variable. In C++ it looks something like:

void swap1(int &a, int &b)
{
     int c=a;
     a = b;
     b = c;
}

Some developers can’t stand that they need a temporary variable to make the swap, and prefer to write:

void swap2(int &a, int &b)
{
     a ^= b;
     b ^= a;
     a ^= b
}

Assuming that a and b are pointing to different memory locations, this actually works.
It is based on the fact that [ (a^b)^a = b ] and [ (b^a)^b = a ]

While this seems like a cool trick, is it really worth writing it? Or should you stick with the classics?
I say it is not worth it! Stick with the classics!!!

In fact:

It is slower

swap1 requires 3 assignments.
swap2 requires 3 XORs and 3 assignments.

If you are not convinced, here is the assembly generated by VS for swap1 (you get similar results with gcc and other compilers):

6:    void swap1(int &a, int &b)
7:    {
00401030   push        ebp
00401031   mov         ebp,esp
00401033   sub         esp,44h
00401036   push        ebx
00401037   push        esi
00401038   push        edi
00401039   lea         edi,[ebp-44h]
0040103C   mov         ecx,11h
00401041   mov         eax,0CCCCCCCCh
00401046   rep stos    dword ptr [edi]
8:        int c;
9:        c = a;
00401048   mov         eax,dword ptr [ebp+8]
0040104B   mov         ecx,dword ptr [eax]
0040104D   mov         dword ptr [ebp-4],ecx
10:       a = b;
00401050   mov         edx,dword ptr [ebp+8]
00401053   mov         eax,dword ptr [ebp+0Ch]
00401056   mov         ecx,dword ptr [eax]
00401058   mov         dword ptr [edx],ecx
11:       b = c;
0040105A   mov         edx,dword ptr [ebp+0Ch]
0040105D   mov         eax,dword ptr [ebp-4]
00401060   mov         dword ptr [edx],eax
12:   }

While for swap2 the assembly generated by VS is:

14:   void swap2(int &a, int &b)
15:   {
00401080   push        ebp
00401081   mov         ebp,esp
00401083   sub         esp,40h
00401086   push        ebx
00401087   push        esi
00401088   push        edi
00401089   lea         edi,[ebp-40h]
0040108C   mov         ecx,10h
00401091   mov         eax,0CCCCCCCCh
00401096   rep stos    dword ptr [edi]
16:        a ^= b;
00401098   mov         eax,dword ptr [ebp+8]
0040109B   mov         ecx,dword ptr [ebp+0Ch]
0040109E   mov         edx,dword ptr [eax]
004010A0   xor         edx,dword ptr [ecx]
004010A2   mov         eax,dword ptr [ebp+8]
004010A5   mov         dword ptr [eax],edx
17:        b ^= a;
004010A7   mov         ecx,dword ptr [ebp+0Ch]
004010AA   mov         edx,dword ptr [ebp+8]
004010AD   mov         eax,dword ptr [ecx]
004010AF   xor         eax,dword ptr [edx]
004010B1   mov         ecx,dword ptr [ebp+0Ch]
004010B4   mov         dword ptr [ecx],eax
18:        a ^= b;
004010B6   mov         edx,dword ptr [ebp+8]
004010B9   mov         eax,dword ptr [ebp+0Ch]
004010BC   mov         ecx,dword ptr [edx]
004010BE   xor         ecx,dword ptr [eax]
004010C0   mov         edx,dword ptr [ebp+8]
004010C3   mov         dword ptr [edx],ecx
19:   }

This should make it clear how swap2 is less efficient than swap1.

Provides no real advantage

The only real advantage is the rush you get from having written a piece of unreadable code using cool tricks.

The fact that you save sizeof(int) bytes on the stack in 99.99% of the cases is not a real good reason to write swap2 instead of swap1. Perhaps it is advantageous in some recursive situation, where every byte in the stack counts and where you don’t want to make an extra function call to a swap function. I’d have to see such code to believe it.

It is not readable

I know. If you wrote it, you know what it does. But what about the rest of the world?
The problem is that for many others swap2 is not going to be readable and it is going to generate only confusion, not amazement.

In the long term it is far better to write readable code than some cool unreadable and inefficient piece of work.

Keep it simple!!